an interactive documentary
exploring code and creativity

CLOUDS collectors edition drive

Order CLOUDS on a glass etched flash drive. This collectible edition includes expanded features and offline viewing. $50

System Requirements:
Windows 7 or 8 / Mac OS X 10.9+
Intel HD Graphics 4200 or faster
4 Gigs of RAM more
Virtual Reality mode requires Oculus DK2 

Users with Windows 7: 
We have seen display issues with this configuration and are looking into a fix.

CLOUDS software download

Download the CLOUDS Application to watch instantly. This complete version streams from the internet. $10

System Requirements:
Windows 7 or 8 / Mac OS X 10.8+
Intel HD Graphics 4200 or faster
4 Gigs of RAM more
Virtual Reality mode requires Oculus DK2 

Users with Windows 7: 
We have seen display issues with this configuration and are looking into a fix.

Open source available on 

A generation of artists and hackers have emerged on the internet using open source technologies for experiments in art and design.

 

CLOUDS is an interactive documentary and a portrait of this community of digital pioneers, explored through the lens of code. The project asks questions about the future of creativity at a time when algorithms play an important role in shaping culture.

 

People featured in the film include 40 artists, designers and hackers who participate in the co-creation of free tools for creative expression: Processing and openFrameworks. Reflecting the story of these online communities, the software behind CLOUDS was built in C++ using openFrameworks, and includes real-time interactive visualizations by the artists featured in the documentary.

 

In its revolutionary hybrid format, somewhere between a documentary, a videogame, and data visualization, CLOUDS allows viewers to navigate a web of ideas. It uses a data-driven Story Engine to present an endless ever-changing conversation, where artists co-exist with their code, presented through real-time interactive visual systems and lush 3D environments.

 

The project has been presented at prestigious film festivals and museum exhibitions as both an installation and a cinematic experience for a live audience. It’s now available as a software application for audiences at home to download and explore on their personal computers, OS X or PC, with the option of viewing in Oculus VR. The techniques explored in CLOUDS suggest a possible future of storytelling that brings interactive graphics, visual effects and cinema closer together.

 

HISTORY 

In the mid 90s, John Maeda led the Aesthetics and Computation Group at the MIT Media Lab: a space for artists and designers experimenting with software. In 2001, Maeda’s students Casey Reas and Ben Fry built the foundations of Processing, a java toolkit for artists and designers creating work for the web. Over the next decade, Processing was widely adopted as a teaching tool in universities to introduce students to the art of creative coding, while gaining popularity among professional artists for designing interactive graphics and generative art. In 2005, a C++ language called openFrameworks was initiated by Zach Lieberman, Theo Watson and Arturo Castro. OF was inspired by Processing, while designed for faster real-time 3D graphics, and interactive installations using advanced computer vision. OF is now a popular tool for commercial interactive art and non-commercial projects alike. Both Processing and OF remain completely free and open relying on contributions and code addons from communities of individuals around the world who collaboratively build these software libraries using online repositories such as GitHub. As an international phenomenon, popular in North and South America, Japan and Europe, creative coding is broadly considered the first global art movement of the internet age.

 

Independent non-profit labs, such as the Studio for Creative Inquiry at Carnegie Mellon, led by Golan Levin, and Eyebeam Art + Technology Center in New York, have supported the work of these open source communities, and supported this documentary.



upcoming

05/29 - 06/01

Documentary Edge Festival - Aukland, New Zealand

previous

01/14

Sundance New Frontier - Park City, UT

03/14

SXSW - Austin, TX

04/14

Tribeca Storyscapes - New York, NY

06/14

Eyeo Festival - Minneapolis, MN

06/14

Sonar+D Festival - Barcelona, Spain

07/14

Barbican Centre Digital Revolution - London, England

09/14

Ars Electronica - Linz, Austria

09/14

XOXO Festival - Portland, OR

11/14

RIDM Festival - Montreal, Québec, Canada

11/14

IDFA - Amsterdam, Netherlands

02/15

Art & Alternative Visions - Yebizo Festival - Tokyo, Japan

 

CAST

Aaron Koblin
Andres Colubri
Bruce Sterling
Casey Reas
Chris Sugrue
Damian Stewart
Daniel Shiffman
Diederick Huijbers
Elliot Woods
Fernanda Viegas
Golan Levin
Greg Borenstein
Javier Fadul
Jen Lowe
Jer Thorp
Jesse Louis-Rosenberg
Jessica Rosenkrantz
Joel Lewis
John Maeda
Josh Nimoy
Julia Kaganskiy
Julian Oliver
Karolina Sobecka
Karsten Schmidt
Kevin Slavin
Kyle Chayka
Kyle McDonald
Lauren McCarthy
LIA
Lindsay Howard
Marcus Wendt
Marius Watz
Martin Wattenberg
Memo Akten
Paola Antonelli
Patricio Gonzalez Vivo
Philip Whitfield
Rachel Binx
Ramsey Nasser
Regine Debatty
Shantell Martin
Sofy Yuditskaya
Theo Watson
Vera Glahn
Zach Lieberman

CREDITS

DIRECTORS
Jonathan Minard
James George

EXECUTIVE PRODUCER
Golan Levin

PRODUCER
Winslow Porter

DESIGN DIRECTOR
Bradley G Munkowitz

MUSIC
R. Luke DuBois

LEAD INTERACTION DEVELOPER
Elie Zananiri

LEAD VISUAL SYSTEMS DEVELOPER
Lars Berg


STORY ENGINE DEVELOPER
Surya Mattu

VISUAL SYSTEMS DEVELOPMENT
Patricio Gonzalez Vivo
Gal Sasson
Reza Ali
Jeff Crouse
Omer Shapira
Michael Allison
Quin Kennedy

 

INTERACTION DESIGN
Sarah Hallacher

ADDITIONAL DESIGN
Erica Gorochow

INTERFACE DEVELOPMENT
Luisa Pereira
Jack Kalish
Charlie Whitney

RELEASE ENGINEER
Dan Moore

SCREENINGS PRODUCER
Mei-Ling Wong

ASSOCIATE PRODUCER
Alexandra Marvar

SOUND MIXING
Brett Murphy

UX CONSULTING
Jason Walters
Mike Ballard
Scott Garner

ADDITIONAL FOOTAGE
Alexander Porter
Future of Storytelling

ADDITIONAL MUSIC
Julian LaPlace
Tony Lim

WEB DESIGN
4Real.io

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